Ward Spell: Create a Ward of Stability at your current location. For 10..25 seconds, non-Spirit allies cannot be knocked down.
Attrib: Earth Magic
Campaign: Factions
Kosten:
10
1
30
Disrupting Dagger
Spell: Send out a Disrupting Dagger at target foe that strikes for 10..35 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range.
Attrib: Deadly Arts
Campaign: Nightfall
Kosten:
5
0.25
10
Mystic Regeneration (PvP)
Enchantment Spell: For 5..20 seconds, you have +1..4 Health regeneration for each enchantment (maximum of 3) on you.
Attrib: Earth Prayers
Campaign: Nightfall
Kosten:
10
0.25
12
Defensive Stance
Stance: For 1..8 seconds, you have +24 armor and you have a 75% chance to block melee and projectile attacks. Defensive Stance ends if you use a skill.
Attrib: Tactics
Campaign: Prophecies
Kosten:
5
15
Roaring Winds
Nature Ritual: Create a level 1..10 Spirit. Chants and Shouts cost 1..5 more Energy. This Spirit dies after 30..60 seconds.
Attrib: Wilderness Survival
Campaign: Nightfall
Kosten:
10
5
60
Resurrection Chant
Spell: Resurrect target party member with up to your current Health and 5..35% Energy. This spell has half the normal range.
Attrib: Healing Prayers
Campaign: Factions
Kosten:
10
6
15
Channeled Strike
Spell: Target foe is struck for 5..95 lightning damage. That foe is struck for an additional 5..35 lightning damage if you are holding an item.
Attrib: Channeling Magic
Campaign: Factions
Kosten:
10
2
4
Weaken Knees
Hex Spell: For 3..38 seconds, if target foe is struck while moving that foe is knocked down and Weaken Knees ends.
Attrib: Curses
Campaign: Factions
Kosten:
5
1
5
Spear Swipe
Spear Attack: If this attack hits, you deal +5..20 damage and target foe is Dazed for 4..10 seconds. This attack has melee range.
Attrib: Leadership
Campaign: Eye of the North
Kosten:
10
20
Signet of Midnight
Signet: You and target touched foe become Blinded for 15 seconds.